Ever since updating against my will to Xcode 11, I'm getting this error when I try to build my project:. I've tried cleaning my project, resetting my login keychain, and restarting my computer, but I still get this error Are you by any chance using flutter and the flutter run command to perform the build?

If this is the situation you are running into, there is an open ticket over at Github raising this issue. The problem appears to be in ios-deploy not working on the latest version of Xcode that we were forced to upgrade to. I just bought a new Mac and iPhone and ran into this issue. No fix yet other than to remotely log into the machine and push the button in Xcode.

Please let know if you are in fact using Flutter and if clicking the run button in Xocde fixed your issue also, because then it confirms to me that there are at least 3 people with the exact same issue so far. Same issue here and apple has offered no help. EVERY time they upgrade something it breaks something in my development process, very frustrating. Error: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled.

Please turn JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. Xcode 11, Command CodeSign failed with a nonzero exit code.

Ever since updating against my will to Xcode 11, I'm getting this error when I try to build my project: "Command CodeSign failed with a nonzero exit code" I've tried cleaning my project, resetting my login keychain, and restarting my computer, but I still get this error This content has been marked as final. Show 7 replies. Restarting the OS solved this for me. Go to original post. Retrieving dataThe error is see details in steps below : Command CodeSign failed with a nonzero exit code. Are all three devices registered in the Member Center, and shown ok for use with Xcode in Devices and Simulators?

The problem started when I try to push it to Apple Store, at the last step, it asked to enter login keychain password, and I enterred same as my Mac login password but it kept asking. Threfore, the pushing failed. Then I rest my login keychain password. I don't know if it's cause of the problem. I think your dev certificates are invaild now.

From google as I understand it I forgot one thing: after that Flutter app real app failed, I created a simple default Flutter app, still got the same codesign error. Then I created a Hello World in Swift, trying to test it in real devices, same error. They are all running good in the simulator. PS: I submitted an Apple suport, have been back and forth severaltime, with a lot screenshots sent as they requested, but still, problen is there.

If you don't know, search here for previous discussion, or please ask. Error: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled. Please turn JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again. Command CodeSign failed with a nonzero exit code. The error is see details in steps below : Command CodeSign failed with a nonzero exit code I tried to build it inside the Xcode, got the same error.

I am not sure if the Xcode messed up with two keys. Important: how to fix the Codesign error? Thanks in advanced. This content has been marked as final. Show 5 replies. Are you using any 3rd party app builders, tools, SDKS? Do you have a valid, paid, Developer Program account or are you using Xcode's free provisioning? Have you been able to successfully to any device in the past? Sorry for replying late, I was on travel and out of country.

Yes, I do have a paid Apple Develper account.And If you don't have that Pod, maybe you can try by making the same steps with some old Pod that you may encounter in your project. Added information: also If you have some code error inside a Pod, first you need to solve that code problem and then try to compile again the project.

I had this issue and changing the Compilation Mode setting for the project from Incremental to Whole Module fixed it for me. Unexpected end of JSON input while run npm install. How to fix java. UnsupportedClassVersionError: test class file version Generic lambda vs generic function give different behaviour. Remember Me. Forgot Password?

Command PhaseScriptExecution failed with a nonzero exit code Xcode 11.3.1

Choose a Post Format. Solution 1 Currently my build is working. Here you are the steps I tried until it finally worked: Search in the whole project the word CommonCrypto.

If you have a Pod containing that header import, remove this Pod from the Podfile and perform a pod install. Clean and build the project. Add again the Pod to the Podfile and perform a pod install. Clean and build the project again using a real device if possible. Solution 2 I had this issue and changing the Compilation Mode setting for the project from Incremental to Whole Module fixed it for me.

Tags: Xcode. What's Your Reaction? Popular Posts. Command CompileSwift failed with a nonzero exit code in Follow Us. Random Posts. Unexpected end of JSON input while run npm install node. UnsupportedClassVersionError: test How to get UUID in swift? Disable UITableView vertical bounces when scrolling inGitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub? Sign in to your account. Also with old build system enabled the project builds successfully.

Update your checkout to 7f39f In the new Xcode build system, this associates it with the package folder "CwlUtils. The reason is that the underlying project is automatically downloaded as needed and if the target were configured normally, Xcode would complain that the project is missing before running the automatic download step remove it from the project.

We don't want to run this xcodebuild call every time it takes a few seconds just to check dependencies so we specify inputs and outputs to the build script and Xcode can avoid running the it if the download and the build product are in-sync. All of this is a weird workaround for dynamically downloaded subprojects but none of it should be technically a problem. The problem is that the build script specified its output as "CwlUtils.

The new Xcode build system decided this was a circular dependency and was freaking out. I removed the problematic code signing and other problems cropped up. Eventually the build system stopped getting past the "Planning build" phase. Turns out that if I change the output from the xcodebuild script from "CwlUtils.

Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. New issue. Jump to bottom. Copy link Quote reply. This comment has been minimized. Sign in to view. Update your checkout to 7f39f25 The details Fun times. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. Linked pull requests.

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Already on GitHub? Sign in to your account. I have recently updated the Xcode to This is log I get. At that time I had just updated my Mac OS. Then I restarted my Mac and the error went away. Okay in my case the problem turned out to be about keychain access. When you are trying to run your app on an actual apple device you are prompted to enter your Mac password to allow keychain access. The first time this happened I accidentally hit "Deny". Once you hit deny you will never be asked to allow keychain access again and have the error above, UNLESS you restart your mac, which fixed the problem.

If so, are you able to provide a minimal sample code project that demonstrates this problem? I'm able to build and archive for all of "Generic", simulator, and device.

The most likely problem is some variation on what baris-cincik pointed out--a local environment issue that is preventing code signing from working as expected. Being unable to build for device is very often a signing issue, which the SDK project, as a CocoaPod, Carthage, or framework dependency, shouldn't impact. Conversely, are you able to create a barebones app that builds until you add the SDK? That would provide evidence that it's the SDK to blame.

If I encounter similar problems again, I will try to build on skeleton project according to your advice. Thank you. Thanks for the followups, all.

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It sounds like this issue is transient, so I'm going to close this. Feel free to open a new issue if you discover repro steps for an issue that cause this issue to recur. Omg, is this how you guys do issues?? Hi codeslubber. I am reopening the issue. We have been unable to reproduce the issue ourselves, which is why we are asking for repro steps.

If you can provide any additional information that would help us to reproduce and debug the issue it would be appreciated.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub?

Sign in to your account. I just had this error myself, and saw it on other threads, though I can't seem to find them. Make sure you have node in your path, and maybe try rebooting your computer. This did it for me. If that works, did you have Android Studio open at the same time? Hi damusnet thanks for reply. I think the error is due to react-native-router-flux after removing react-native-router-flux plugin I didn't get the error but I need the plugin for routing any other way??

I'll close this issue since it's related to react-native-router-flux. If you think it should still be opened let us know why. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. New issue. Jump to bottom.

Labels Ran Commands Resolution: Locked.

React Native Gesture Handler Bug

Copy link Quote reply. Process 'command 'node'' finished with non-zero exit value 1. This comment has been minimized. Sign in to view.

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Already on GitHub? Sign in to your account. I'm having an issue where I can run my application on an iOS emulator just fine, but I can't get it to run on a physical device. Hi zachtylr21 does one of these solutions [ 12 ] work for you? Thank you. Hi zachtylr21 Without additional information, we are unfortunately not sure how to resolve this issue.

React Native: Port 8081 already in use...

We are therefore reluctantly going to close this bug for now. Please don't hesitate to comment on the bug if you have any more information for us; we will reopen it right away! Thanks for your contribution. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Sign up. New issue. Jump to bottom. Labels in triage waiting for customer response. Copy link Quote reply. CompileSwiftSources normal armv7 com. Some Android licenses not accepted.

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